Game Designer • Programmer • Producer
Talon Baker
What I've Done

Producing • Game Design • Programming

Wacktory 2019

Wacktory™ is a new take on cooperative gameplay that pushes the limits of both Virtual Reality and traditional couch co-op. Players work together to beat the clock and create the most advanced product ever seen — The Cube. PLAYERS AREN'T JUST WAITING FOR THEIR TURN IN VR

Click to go to

Over the last 6 months I’ve helped lead the Wacktory team from game concept to fully playable VR demo soon to be released on steam. Using agile/scrum frameworks to keep track of weekly milestones, I’ve helped the team maintain a steady workflow with positive output throughout the process.


C++, OpenGL Hexboard

The game of Hex is played on an 11x11 board with each player placing tokens of their color, one after the other, until there is a winner. I represented this in C++ using OpenGL, and populated the board with a random, even placement of red and blue tokens. The game of Hex necessarily must have a winner and is calculated using a simple weighted graph for node traversal.

Full code on Github

View PDF Step-by-step

Javascript, WebGL

Simple examples of pure WegGL and Three.js

Full code on Github

UCSC Repo of intractable peojects

P5.js, Javascript, HTML

Image Creation using Fitness Evolution: Procedurally Generating Images based off a sample input image and a fitness score.

Post Processing & Markov Chains: Procedurally Generating text based off the inputs of two different text sources; Edgar Allan Poe, Magnavox Odyssey console manual.

Infinite and Interactive Rolling Landscape Generation using Hash maps and P5.js


The Guardians of UCSC 2018

The Guardians of UCSC is an ARG (alternate reality game) that took place the Winter of 2018 throughout the University of California Santa Cruz campus. Players were taken on a journey that lead them to both physical locations as well as online places to solve riddles and work together to learn the dark history of UC Santa Cruz and the animal mystery.

Click to go to The Guardians webpage

Over a 10 week period I helped lead a team to produce this ARG that had lots of moving parts. I used a Gantt chart to help track progress and regularly made sure all departments were working together and had all the information they needed. This ARG is now finished, but over the 10 week period when the game was up and running we scheduled performances, demonstrations, held cryptic online Reddit conversations to advance the game’s plot, and invited the school to a vigil to mark the end of the game. There are still artifacts at the school to this day. The questions might be lost to time now.

Game Design

A collection of games I've made throughout my career

Some of these are digital games, some are analog (non-digital). Some are just concepts, some are just experiements.

A Salt With A Deadly Weapon

Rats in a Sewer

The Obsessive Hobbyist

La Tour De Bike


Fatty Bird Learns to Fly

Education and Skills

  • University of California, Santa Cruz (UCSC)

    2019 B.S. Computer Science

  • Technical Skills and Abilities

    Unity 3D and Unity VR, C++, C#, Javascript, WebGL, HLSL, GLSL, and more.


Work History

  • Astronics Test Systems

    Oct 2019 - Present

    Software Engineer, Test

  • Astronics Test Systems

    Sep 2014 - Jun 2018

    Jr. Field Service Engineer

  • National Youth Mentor Association

    Dec 2013 - Jan 2015

    Creative Director

  • The Home Depot

    Sep 2011 - Sep 2014

    Paint sales associate

  • EADS North America Test and Services

    Jun 2010 - Sep 2010

    IT Assistant, Shipping & Receiving intern


Contact Me